I compressed the movie with AviDemux using the x264 codec and created two Together in Sony Vegas, added fades to the start and end of the levels andĮxported the whole movie into lossless video format (still ~100 gigs). Visual effects, I wanted the movie to have the original Quake2 look and feelīut in modern, sharp and hi-resolution form.Īfter some searching I found hi-resolution weapon and item models onįirst I captured the demos in 50fps uncompressed format, then connected them I checked more custom Quake2 engines and I found KMQuake2 the most accurateįrom them to record a continuous movie with. To get through the security lasers) or it made possible to reach such place ![]() If it was necessary to do, like if it involved some trick (e.g. Just like the in the Q2dQ2 project, I didn't bunny-hop everywhere, but only Savegame to start the next level with when finishing the actual level. Were recorded on hard skill, and to keep the continuity, q2timer created a I recorded each demo seperately, so the run consists of 19 segments. To record the run, and compiled another game library which now contained I asked the source from Nolan back when I originally planned Since the mission pack uses its own game library, I had to add the q2timerĬode into it. Timer, adjustable starting stats, grenade-counter and many more features I used the tool called 'q2timer' created by Nolan Pflug. This run through the mission pack, however I always planned to do. I haven't been doing any speedrun for years, but a couple of monthsĪgo I accidentally entered my Quake2 folder and realized I never recorded Was Id software's newest first person shooter when I entered the PC world. Quake 2: The Reckoning was always a nice souvenir for me, since Quake 2 I recorded plenty of speedruns for Quake when Quake speedrunning was My name is Jozsef Szalontai, I live in Hungary. Official mission pack of Quake 2, named The Reckoning. ![]() Quake 2: The Reckoning done Quick is a complete speedrun through the first The Reckoning on Hard difficulty: 0:14:00 by Jozsef Szalontai, done in 19 segments. There are also some levels which look like crap but can't be done any faster, I guess, because of time based factors, like this one elevator in fact2, or the one in boss1. I decided I'll stick to the usual, don't ask me why). I also have to note that I didn't go for perfection, a few levels could be done a second faster with incredible luck, but seeing how they already required incredible luck just to get them as fast as they are right now doesn't make me feel bad at all (at one point I had to decide if I want to get it as fast as possible and use a few more segments or "keep it real" as real as possible and stay at the quake runs usual one segment per level. ![]() The only exception to this is city2 where I made a better use of the quad damage acquired in the same level (and maybe security where I used the ssg against the big guys because I finished jail5 without enough bullets for the chaingun because I suck). ![]() The shortcuts/routes/strategies/whatever are pretty much an exact copy of what the guys in the previous run did, that doesn't mean I didn't try and look for something new myself (failed though). This is basically the q2dq2 run but with bunny hopping.
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