![]() “No one on the team would be comfortable with the kind of humor that punches down and belittles people,” he explains. ![]() Schafer describes Psychonauts 2 as humanist because it discusses people's moral and philosophical agency so that it does not punch down toward any specific group. Schafer, Art Director Lisette Titre-Montgomery, and Senior Systems Designer Lauren Scott spoke with Inverse about how the studio applied that mentality (pun intended) to Psychonauts 2 ahead of the game’s August 25 release. Psychonauts has resonated with a large and passionate community, and that’s because Double Fine put in the work to make a healthy community.ĭouble Fine is a studio that champions creativity and positivity over anything else. With Psychonauts 2, Double Fine follows up a 16-year-old game that tackles serious mental health issues but does so in a way that’s uplifting rather than scary. “There’s no right or wrong answer about what you can put out into the world.” “It’s a wholesome team, and that style is just our taste,” Schafer says. For Studio Head Tim Schafer, these games are a perfect reflection of the team’s nature. Known for games like Brutal Legend, Broken Age, and The Cave, the now Microsoft-owned studio consistently crafts games with a distinctively weird but vivacious charm and tone. ![]() When you’re stressed out, there are few feelings more relieving than getting lost in a video game world that’s not afraid to be fun, joyful, and a little bit weird.įew developers are better at achieving this balance than Double Fine.
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